Wednesday, August 6, 2008
MMO Mobile phone content and casual games
1) Mobile allows the extension of experience, this has proved successful in Asia
2) The experience must be seem less, clean and simple to use.
3) Demo at Penny Arcade this month
4) Twin Skies developed by the NEOPETS team
"Meteor's Twin Skies To Feature Mobile Component
from Worlds In Motion by research@gdmag.com (Eric Caoili)
In its official announcement for upcoming 3D MMORPG Twin Skies, independent studio Meteor Games, which was recently founded by the original creators of NeoPets, revealed that the title will support mobile connectivity features via games and applications designed for cell phones and other devices.
Twin Skies mixes fantasy MMORPG elements - such as creating characters from a selection of races and classes to battle against monsters - with trade skills, social interaction, mini-games, and 'lots of hair styles.' The mobile applications will allow players to access their characters and affect the online persistent world. Meteor Games intends to release more information on the applications at a later date.
Players can also interact with Twin Skies on the official Web site by playing flash-based mini games which will eventually communicate with the MMO, potentially changing weather in a certain zone, spawning a monster, or unlocking a chest full of treasure.
Though the game isn't scheduled to enter Beta until later this year (with the full launch following in 2009), Meteor Games will be showing the title at the Penny Arcade Expo in August of this year. The company plans to announce an updated schedule, hand out plush"
Labels:
casual games,
mmos,
mobile games
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