To round up a short series of posts about game development I wanted to share this story.
What are the top nine steps to building a great-paced video game? Former EA and THQ design director Mike Lopez details them and his game 'Intensity & Pacing Plan' for Gamasutra in this in-depth design feature.
Gameplay fundamentals Part 1
Gameplay fundamentals Part 2
Summary story
Monday, December 1, 2008
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