Some already know know how popular RUNESCAPE is well its has been named as the fifth most searched term on global search engine giant Yahoo, beating some top-draw competition in the process.
1) Britney
2) WWE
3) Barack Obama
4) Miley Cyrus / Hannah Montana
5) RUNESCAPE
Searches behind RUNESCAPEincluded the very hot Jessica Alba, manga sensation Naruto, the rehabilitated Lindsay Lohan, Angelina Jolie and American Idol.
Tuesday, December 2, 2008
CHARTS: 4 Of 5 top US games for 2008 are on the WII
1. Super Smash Bros. Brawl (Wii) – 3.5 million, estimated
2. Mario Kart (Wii) – 3.4 million
3. Grand Theft Auto IV (Xbox 360) – 3.2 million, estimated
4. Wii Play (Wii) – 3.0 million
5. Wii Fit (Wii) – 2.8 million
2. Mario Kart (Wii) – 3.4 million
3. Grand Theft Auto IV (Xbox 360) – 3.2 million, estimated
4. Wii Play (Wii) – 3.0 million
5. Wii Fit (Wii) – 2.8 million
Labels:
sales charts
Monday, December 1, 2008
TECHNOLOGY : Augmented reality to be part of casual games
Video demo of something very cool
Are we seeing the early signs of the next hot mobile casual game, It will only be a matter of time before someone gives it a go.
Humm! who's going to be first?
If you look around in youtube under augmented reality you will find some interesting things
Are we seeing the early signs of the next hot mobile casual game, It will only be a matter of time before someone gives it a go.
Humm! who's going to be first?
If you look around in youtube under augmented reality you will find some interesting things
Labels:
augmented reality,
casual games
SOCIAL GAMING: Akoha provide a unique gaming experince

Akohafinalists at tech crunch 50 and supported by Montreal Startup They have a very unique approach to gaming and one I'm a fan off and in particular the potential this type of project has on making a positive impact on the world. For an insight to truly socially aware company watch the video below. Also listen for the funny mutterings caught on audio.
WATCH IT HERE
Good luck guys.
Labels:
casual games,
Social Gaming
SOCIAL GAMING: World without Oil
As social media goes this is a stunning example of something that worked really well. And in some ways the new start up akoha certainly has a similar feel and hopefully could gain some ground.
World Without Oil was an online game that simulated the first 32 weeks of a global oil crisis. Funded by the Corporation for Public Broadcasting, the intent was to enable the public to imagine how their lives would change without access to oil, and to inspire solutions.
The game launched on April 30, 2007, and concluded on June 1, 2007. During that time, more than 60,000 participants from across the globe participated, and 1,500 blog posts, online videos, voicemails and other personal chronicles were created. While the participation exceeded goals, the most interesting component is the discussion that is still occurring on the blog.
Why World Without Oil's approach was successful:
* Inspired conversation about a critical topic
* Allowed global participation
* Created an emotional appeal and fostered collaborative solutions
* Integrated offline and online social tools
fullstory by Eric Korofsky
World Without Oil was an online game that simulated the first 32 weeks of a global oil crisis. Funded by the Corporation for Public Broadcasting, the intent was to enable the public to imagine how their lives would change without access to oil, and to inspire solutions.
The game launched on April 30, 2007, and concluded on June 1, 2007. During that time, more than 60,000 participants from across the globe participated, and 1,500 blog posts, online videos, voicemails and other personal chronicles were created. While the participation exceeded goals, the most interesting component is the discussion that is still occurring on the blog.
Why World Without Oil's approach was successful:
* Inspired conversation about a critical topic
* Allowed global participation
* Created an emotional appeal and fostered collaborative solutions
* Integrated offline and online social tools
fullstory by Eric Korofsky
Labels:
gaming news
BUSINESS: Game development LEVEL UP
To round up a short series of posts about game development I wanted to share this story.
What are the top nine steps to building a great-paced video game? Former EA and THQ design director Mike Lopez details them and his game 'Intensity & Pacing Plan' for Gamasutra in this in-depth design feature.
Gameplay fundamentals Part 1
Gameplay fundamentals Part 2
Summary story
What are the top nine steps to building a great-paced video game? Former EA and THQ design director Mike Lopez details them and his game 'Intensity & Pacing Plan' for Gamasutra in this in-depth design feature.
Gameplay fundamentals Part 1
Gameplay fundamentals Part 2
Summary story
Labels:
console gaming,
game development
Subscribe to:
Comments (Atom)